![]() The only real complaint I have to level at Shadow Warrior 3 was its length. The overall story is as crazy as ever but largely acts as a set dressing for the vibrant locales to be visited. ![]() Lo Wang is written with the same irreverence and sarcasm, mouthing off and making jokes about the demons he has just sliced through, and the new voice actor for Lo Wang might speak with a different cadence to what we are used to, but I think he does a great job embodying Wang. There are more cutscenes to delve into than in previous entries, and Lo Wang is out of mojo after essentially causing the apocalypse and must regain it while saving the world. The story in Shadow Warrior 3 retakes centre stage due to the linearity of the game's structure. It is equal parts chaotic, fast, meaty whilst also offering plenty of versatility in approaching an arena. And that is the magic of Shadow Warrior 3. I merrily grappled around, raining hell from above and activating the trap door when enough enemies had unsuspectingly stepped on it. One of my favourite arenas was a trap door (leading to deadly blades) with two platforms on either side with a grapple point in the centre. More elaborate traps involve you activating whirling blades to carve anyone caught in their wake. ![]() Some surprises are as simple as spikes on a wall, which you can Chi Blast a smaller enemy into for an instant kill. I have already touched on how the arenas are crafted for you to speed around gracefully, but they are also designed for you to be paying attention to barrels and other traps around, offering further flexibility in how you deal with the demons. ![]() They are part of another of the big changes in Shadow Warrior 3 from previous entries, the focus on using the environment. These are mostly barrels scattered around the arenas to be shot strategically or flung at enemies with the Chi Blast. They do offer some smart combos, whether you need a little explosion or a way to slow down the enemies bearing down on you through an electric stun or freezing them completely. Something that has made the leap from SW2 to Shadow Warrior 3 is elemental effects. ![]()
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