PS: I'm attaching a version for Long War too in case you want to try the mod, wich i did the same thing. I didn't make the scripts, i only took some from various tables people made (i believe Csimby made most of this scripts and found most of the pointers at that time, and others updated it upon it, but i can't remember their names) and compiled it into this one, so i take no credit for this. I didn't make an extensive testing, but the most important ones, it worked fine (at least the ones you're requesting). It is for "vannilla" enemy within, and it works fine with the complete edition from steam and prophet version too. Thanks either way! Hello! The only table i have that worked fine is this one i'm attaching. I love this table, but noticed those were potential future items in your README. Hi there! Any chance this table will be updated? I used to have a "perfect" table back when people posted on the Cheat Engine forums, that allows modification of build times on bases, and modification of Panic levels. XComGamemergeCT.CT (1.65 MiB) Downloaded 2927 times XComGame.CT (665.59 KiB) Downloaded 1405 times Activate the trainer options by checking boxes or setting values from 0 to 1.Click the PC icon in Cheat Engine in order to select the game process.Took me a while to download and check if the options in each table is working properly and merge them into one good table Laughing Rolling Eyes Here is a table I'm using by merging 2 tables found in this thread, working with no fault Double-click on the address for Scientists for instance and use the left/right arrows on the second offset shown in the attachment as 448 for scientists. If the AOB STATICS don't work for you, try editing the pointers and moving the values, I think I had to change them just by subtracting 8 with the latest update. I also added scripts there to set them with some reported values. Update 6 I still haven't been able to automatically tell the different structures apart, but I replaced "AOB STATICS" with an actual script that sets base values based on offsets so they only have to be changed in one place. Filled in inventory structure with some higher level items I've aquired. Update 5 Added class, level, PSI flag, PSI level, xp (maybe) and Abilities to barracks soldier editor, see notes for details. To get your Artifact gear, you simply need to play through the Endwalker MSQ until you reach level 89, and complete a quest titled A Bold Decision. Update 4 Added individual inventory values Update 3 Working with game update on 10/11, fixed Barracks Soldier Editor to use found static (values were going off hard-coded) Added Scientists and Engineers under AOB STATICS, added movement to barracks editor Added F8 - Toggle Free Move that lets you repeatedly move as long as you don't go far enough to dash or do something else to end your turn like attack or reload. Update 2: Complete revamp, included barracks soldier editor, found injection to use for MISSION SOLDIER EDITOR, it should be more reliable now, including 13 checks that it is a unit and 4 checks that it is a player and not an alien. Update 1: Added Money, Inventory, hotkey for super-soldier SEE README SCRIPT FOR USAGE - developed with Steam version
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